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Fable II DLC Lets You See The Future

Xbox 360

21st April 2009, 2:22am
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Microsoft and Lionhead Studios have announced “See the Future”, the second add-on for the Xbox 360 exclusive Fable II. Available in May for 560 Microsoft Points, the pack challenges players to lift the curses placed on three mysterious items that have come into the possession of Murgo the Trader.

Players will be given the chance to heed the call for a hero to restore colour and balance to the world, or let Albion fall to the wayside. Those who emerge victorious will receive the ultimate reward: a quest that provides a vision of Albion’s future and what lies ahead for those born into the heroic bloodline. The fantastical new quests in “See the Future” will bring players face-to-face with new characters, creatures, events and legendary artefacts, including:
 
Murgo: Having first met him during the childhood sequence of Fable II, Murgo returns to Bowerstone Market to bring an amazing array of new wares, including potions that can transform canine companions into new breeds.

The Ghosts of the Snowglobe Quest: Holding a disturbing secret, the small model village inside it was once a real town in Albion. The people who once inhabited it are now ghosts condemned to endless torment until the shadowy threat that cursed them is defeated.

The Cursed Knight Quest: Forever banished to a land beyond the dead, the Cursed Knight awaits a hero who has the strength and will to dress up in convincing costumes, even imitating a hobbe or balverine, to save him from his fate.

The Colosseum: The Colosseum puts even the Crucible to shame. Only the greatest heroes have triumphed here. Players’ abilities will be put to the test to prove themselves in combat once and for all, to win the ultimate in prizes.

In addition, “See the Future” offers complimentary unique items, including Welley’s soldier helmet and other clothing, a braided ponytail and other hairstyles, psycho Jester make-up, a new hero expression, the back flip trick for canine companions, and a collectible Murgo the Trader gold statue.

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Reader Comments:
G-Train
Posted by G-Train 21/04/2009 8:21pm
While it's nice to see addons coming out for a proven game, this early it makes me wonder "Why weren't they just released in the original?".
insanopointless
Posted by insanopointless 22/04/2009 3:31am
I guess, but Fable 2 has been out for a while, and I think Fallout 3s content probably came sooner, as has a bunch of other stuff. GTA4s has taken about the longest I think.

Do you think the difference is that people are releasing games with DLC in mind now? Moreso than before, that is?

Until pretty recently DLC wasn't a huge thing, at least paid DLC. PC has always had downloadable units and maps and stuff for years, but most of it was never really planned I think. Nowadays with XBL and PSN and soon to be DLC capable Wiiware, I think publishers/developers are looking to that payday moreso than before.
nshady
Posted by nshady 22/04/2009 9:37am
While it's nice to see addons coming out for a proven game, this early it makes me wonder "Why weren't they just released in the original?".


They probably didn't want to cut corners.
G-Train
Posted by G-Train 23/04/2009 5:39pm

While it's nice to see addons coming out for a proven game, this early it makes me wonder "Why weren't they just released in the original?".


They probably didn't want to cut corners.


I'd suggest leaving content out that should have been in the original a corner cut. But as Nap said, it has been out a while - so I spos they just want to keep ppl interested.
nshady
Posted by nshady 23/04/2009 6:14pm
I meant that to keep it in the original game they might have had to race to finish it and thus cut corners. With DLC they did not have to meet the deadline that the game had.