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Falcon 4.0 Gold: Operation Infinite Resolve Fact Sheet + Screens

30th October 2003, 9:10am
Here are three new screens as well as a fact sheet of Falcon 4.0 Gold: Operation Infinite Resolve.

Distributor: Xicat Interactive
Developer: G2 Interactive
Platform: PC CD-ROM
Genre: Flight Simulation
No of Players: Multi Player
Release Date: Mid November 2003

Falcon 4.0 Gold: Operation Infinite Resolve (Falcon: OIR)

Falcon: OIR is an updated version of the classic flight sim Falcon 4. It features many enhancements over the original Falcon 4, including flight dynamics, improved controls, graphics, and new aircraft to fly. Fans will be able to enjoy enhanced game play but relive the experience that made the original such a big hit. A comprehensive list of the technical enhancements can be found below.

Don't forget to check the latest updates on Falcon: OIR on the official product website at http://www.falcon4gold.com

Falcon: OIR will include a new A-10 flight model with the following features:

  • Real non Fly-by-Wire aircraft
  • Simulation of high angle-of-attack flights
  • Simulation of pitch, roll and yaw moments about Body axes
  • Simulation of drag, moment of inertia and cross product of inertia induced by pylon (external) payload, including asymmetry
  • Realistic take-off and landing
  • 2 engine model and controls
  • Simulation of realistic stall and post stall behaviours
  • New and accurate Flight Control Systems
  • Realistic flight damage behaviour
  • Realistic flight in disturbed atmosphere (turbulence)
  • Realistic dynamics of A-10's guided and non-guided weapons


  • Other new features:

  • Updated graphics rendering engine to include a Z-buffer function
  • New weapons lethality model - Accurate lethality models for guided and non-guided weapons
  • New damage model of aerial and ground vehicles and how this model affects the behaviour of the vehicles
  • New turbulence and gust models
  • Accurate and complex air-to-ground operations of A-10
  • New and accurate behaviour of computer controlled armoured vehicles
  • New and accurate behaviour of Air Defence, AAA, SAMs and Counter measures
  • New and accurate behaviour of computer controlled airplanes
  • New missions against armoured vehicles, such as destruction of the main battle tanks and armoured vehicle and heavy artillery systems
  • New missions against stationary objects, such as command communication and control centres, dots and plants
  • New missions against SAM mobile and stationary complexes
  • New missions against integrated Enemy Air Defence with Electronic counter Measures (ECM) and Electronic Counter-Counter Measures (ECCM) and Surface-to-Surface complexes
  • New 3D models for air, ground, naval and terrain
  • New background images for User Interface
  • Improved sky graphics and terrain lighting
  • New terrain features for Korean Theatre
  • New User Interface
  • Updated Graphics Rendering engine including Z-buffer function
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