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Japanese Miyamoto Interview
Gamecube, Wii
5th September 2005, 3:38pm



Here's a great snippet of an interview that aired on Japanese radio. Shigeru Miyamoto is as cryptic as always, but I can't help but feel reassured by what he says anyway.
"Host: Hello Mr. Miyamoto, thanks for coming on our show. Anyway, What would you like to say to your fans today?
Miyamoto: I'd like to say many things. Anyway, I hope they're well, that they're having fun with our games. I think this is the case with our newer creations. We've been looking for new things, new directions. Simpler, More direct.
H: Do you find that games today are too complicated?
M: I fall into my own trap here, because it was I that designed the Gamecube controller! The way a game is played is not only dependant on the controller used. Even a very complicated controller can be used to play the simplest and most instinctive of games. Mario Sunshine, for example, uses all the buttons, but remains one of the easiest and most enjoyable games to control. I'd like to continue in this direction. Ease of access. Nintendo is always working toward this goal.
H: So, you are saying that the Gamecube controller is too complex?
M: Don't put words into my mouth (laughs). I didn't say it was too complex, just that we can still improve upon it. The ways to play as well as the controller. But Mario Sunshine is very well adapted to the Gamecube controller. Young people have a lot of fun with this game all over the world.
H: Why wait so long to release a new installment of Mario? The wait is frustrating players everywhere...
M: Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side.
H: Mario 128 will be released for Revolution then?
M: Yes, of course! It's no surprise, but of course we will rename it, obviously. That won't be the only surprise of next year though. We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in it's time. But we won't just be focusing on Mario. We're working on some very impressive games which push interactivity to the max. Games of a new era.
H: The new Zelda, it's not really good news that...
M: Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form. I worked on it personally, moreso than Wind Waker! I haven't invested as much into any game as I have this one. Our goal was to make the best Zelda game ever. The most rich/satisfying and melancholy. We've really improved it in just a few months. Everything's coming together much quicker. We may have some last minute ideas...
H: You're going to move it to Revolution?
M: Um...it's announced for Gamecube.
H: In any case, you want to preserve the air of mystery around Nintendo?
M: We will be revealing many details soon. It's true, we do like surprises (laughs). While our gamers are sleeping, we're busy thinking up new ideas. But while they're playing - we're playing as well."
H: What do you see for the future of video games in 20 years?
Miyamoto: Retro gaming (laughs). Consoles will reach a barrier in the next generation, in a few months. The future might be games with multiple possibilities and unlimited data via the Internet. If we don't limit the number of gigabytes of a game, using the Internet which has no theoretical limit, why not imagine a virtual universe where all players sould cross paths? Games are still young compared to cinema. But revolutions only happen every 20 years I suppose! (laughs again)
H: Thank you for speaking with us, Mr. Miyamoto."
Like I said - comforting.
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