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X³: Reunion Details
PC
29th April 2005, 12:52am
Egosoft has unveiled key aspects to X³ which will raise the bench mark for the space combat/trading genre. Set to launch in the third quarter 2005 on PC, X³:Reunion will be published by Enlight. Utilizing the X³ Reality engine, the universe has been massively increased, both in terms of size and visual presentation. Over 200 newly designed models, including factories, stations and star ships await the player, across a universe of over 10,000 interactive objects.
Combat A.I. has been improved to take all ship classes into account and will challenge players; from individual dog fights to commanding full-scale fleets against massive enemy armadas. A new array of weapon systems give increased choice and tactics for any situation, while the multiple threat targeting system makes the player a force to be reckoned with.
Featuring a new economy system, that dynamically reactive in pricing relative to supply and demand. Players will benefit from the flexible factory capacity, new products and a range of ship classes for trade.
A professional screen-written story line can be followed or ignored by the player, in the complete freedom of a sprawling, free roaming universe. Every action of the player has a consequence upon the surrounding universe and the characters within. Missions are tailored for players of all levels, acting as both a challenge for the experienced and a learning curve for the novice.
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