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Ghost Recon Review - Xbox

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Tom Clancy's installment of Ghost Recon incorporates the harsh reality of real-time war and the astuteness and silence of being swift in your attack. Controlling the Ghost's? your objective is to neutralise the threat of radical ultranationalist's who've taken over in Moscow and trying to reinstate the previous Soviet empire. With Russian military units scattered around the Caucasus Mountains and the Baltic forests perched to hit the south and east, only six men can stop them. The Ghosts, platoon's Alpha and Bravo. Your what lies between the Soviet empire growing into a stronger force or the empire losing control and the battle.

Trained in the latest techniques of covert warfare and armed with next-generation military technology, You?re expected to move swiftly, silently and invisibly with your six man platoon through real world strategy Raids, Recon Missions and all out attack against ultranationalist guerillas in post cold war Russia.

Gameplay

The very first thing you will do if your smart in Ghost Recon is to go along with the idea of completing the training option first, just to find your feet and get used to the control system and button features. Shooting, using the full artillery of weapons, ducking, crawling and controlling your other team with the map are the main assets you will learn to master and need to master to become successful at Ghost Recon.

Set in the future year of 2008 you the US Special Forces Group 5, First Battalion, D Company, platoon teams Alpha and Bravo have been set in to the conflicted surroundings of Eastern Europe being installed on peacekeeping duty in the Republic Of Georgia in the Caucasus. Unlike most first person shooters Ghost Recon doesn?t have the view of the gun as you do in traditional first person shooters. Some could seem turned off by this but I think it's an advantage over other first person shooters because you get the whole view of what is coming ahead, and in this game you need the whole view because they can be anywhere and finding them in the hardest part in the thick environments such as the jungle.

Getting used to the view isn't a hard thing to overcome; some people find the hardest part of Ghost Recon is the map and controlling the teams in tandem but it's really not that hard. What I like to do is usually leave a team at the starting point and take the other team into the battlefield because I like to do it myself, or if it's a big mission I set them to one of the mission objectives areas as I complete the other objectives. it's your choice but by leaving one platoon at the starting area I think you have the advantage of them not being out of your control and a 2nd tier of men if you happen to loose your first platoon.

With the ability to choose your own group of ... (continued next page)