Latest Game Reviews
Eternal Darkness: Sanity's Requiem Review - Gamecube
83%
...However, all is not well in Silicon Knight's foray into the nether-realms.
Let's start with the basics. You assume the role of Alex Riovas - daughter of an esteemed scientist found dead in mysterious circumstances in the family mansion. You travel out there in an attempt to set things straight, and find the reason to his demise. Action and horrific bloodshed ensues.
Gameplay:
When it comes down to it, ED is a third-person shooter first and foremost. It is. You take control of your character (each existing in a different period of world history - more on this later), and guide them around from point a) to point b), slaying all manner of rotting evil. Thankfully, Silicon Knights dumped the clunky Resident Evil-style control Scheme in favour of a more logical 'point in the direction you wish to walk' style.
Upon encountering a foe, here's how the melee breaks down: By holding down the R button, you target the nearest foe. Each foe is divided into attackable segments, determined by their body composition. Let's take zombies for instance - upon targeting the zombie, you are presented with a choice (in real-time). Either you can attack their head, either arm, or torso. By flicking the joystick in the appropriate direction, each limb can be highlighted. Hitting 'A' will unleash your attack.
Here's where ED's gameplay begins to falter.
Obviously inspired by Squaresoft's RPG 'Vagrant Story', the limb-based system of attack is clunky to say the least. Sure, there's no problem with a solitary creature attacking you - simply run up and 'target-attack-attack-retarget-attack' until it falls. But, when you factor in four vicious, fast, and unrelenting enemies, cracks in the play mechanics show.
You see, when targeting, you can't move. So, you're forced to take jabs at your enemy, then relocate yourself to a safe distance. Ack. Irritating.
Moreover, in order to kill a creature, you must perform a 'finishing' move, with a hit of the 'B' button. Sounds simple enough, but when you're facing off against 7 zombies in a tiny catacomb room, the lengthy cutscene leaves you vulnerable to attacks, and breaks up the flow of the gameplay even more. Double 'ack'.
Unfortunately, the magic system fares little better, and will have you shouting obscenities at the screen on more than one occasion. Without going into too much detail, ED has you collecting rune tablets, and assembling spells. Cool. In order to cast these spells, you must be perfectly still for the duration (up to 7 seconds). Uncool.
Picture this, if you will:
In the heat of a battle with a powerful, intimidating boss-figure, ... (continued next page)
Latest Gaming News
Tim Schafer's Kickstarter Adventure GameWave At Wii U With NFC Chips
Nintendo Network Brings Universal Accounts To Wii U/3DS
Nintendo Considering A New U Name
NeverDead Is Coming Soon, New Videos For Now
Happy Holidays From Sliced Gaming!
Syndicate receives RC for Australia
Five New NeverDead Trailers
New Syndicate Trailer Shows Off DART6
3DS Ambassador GBA Titles Now Available
Final Fantasy XIII-2 Guided Tour Trailer
9 Minutes Of New Soul Calibur V Gameplay
New Bioshock Infinite Trailer
The Darkness II To Include 4-player Co-op
BlazBlue: Continuum Shift Extend Is Near
Latest Reviews
- The Shoot (PS3)
- Super Mario 3D Land (3DS)
- Modern Warfare 3 (Xbox 360)
- The Legend of Zelda: Skyward Sword (Wii)
- Batman: Arkham City (PS3)
- Uncharted 3: Drake's Deception (PS3)
- inFamous 2 (PS3)
- Kirby's Epic Yarn (Wii)
- Donkey Kong Country Returns (Wii)
- Air Flo PS3 Controller (Hardware)
- F.E.A.R. 3 (Xbox 360)
- SingStar Dance & Guitar (PS3)
- Super Street Fighter IV: 3D Edition (3DS)
- Star Wars: The Force Unleashed II (PS3)
